This website has been revamped - learn why

We Built This
Together.

The Flyff private server community - developers, creators, and players who kept the franchise alive for over a decade - came together and spoke up.

This website documents what happened, why it mattered, and where we go from here. We believe in respectful dialogue, not war.

A New Chapter

Why We Revamped This Website

When this website first went live in February 2026, it was born out of frustration, pain, and a feeling of powerlessness. The Flyff private server community had just been hit by a massive wave of DMCA takedowns, and there was no one to talk to, no one who would listen. This website was the only way to give the community a voice.

What was collected and published here had already been significantly toned down from what players and server owners originally brought to us. Still, some of the content was more confrontational than it needed to be.

We found a way to communicate with specific people who are affiliated with Gala - not speaking on behalf of Gala itself, but on their own personal initiative. In a friendly and constructive manner, they reached out to us individually. Through that dialogue, we decided to revamp this website - not to erase the story, but to tell it in a way that doesn't spread hate, create a shitstorm, or give off unnecessarily negative vibes.

We also decided that we don't need to target or attack Wemade Connect specifically, even though the personal opinions of the creators of wemadeflyff.com haven't changed. This isn't about what we think of any company - it's about finding a way forward. And war is never the way forward. That's not a political statement or a matter of opinion - it's a fundamentally human thing. Conflict and aggression don't build bridges, they burn them. If we truly want something better for this community, we have to be willing to lead by example.

The goal of this website was always to show Gala and Wemade that we have a voice and we want to be heard - and we got heard. This doesn't mean they suddenly allow private servers, as this is a very complex matter. But who knows what the future will bring? We will have some further talks and see if anything could work out regarding that.

The goal was also to inform people about what happened - and that goal remains. But turning information into a weapon, keeping the anger alive, targeting individuals and companies indefinitely - that was never the endgame. We said what needed to be said. Now it's time to say it the right way.

So the story stays. But the hate is gone. We believe this is the right way forward.

Our Story

What This Is About

A brief overview for those who are new here.

Flyff (Fly For Fun) is an MMORPG that has been around since the early 2000s. Over the years, a large and passionate community of private server developers and players grew around it. These private servers kept the Flyff franchise alive for over 15 years, creating unique experiences, custom content, and tight-knit communities.

In 2022, Flyff Universe was released - a browser-based version of Flyff that originated from a fan-made passion project. Many private server developers were hired by the official team, and for years, the relationship between the official game and private servers was one of quiet coexistence.

In February 2026, that changed. DMCA takedown notices were sent to approximately 90% of all Flyff private servers, effectively targeting the entire community overnight. Servers - some of which had been running for over a decade - were forced to shut down. Players who had invested years of time and, in many cases, real money into these servers lost everything.

This website was created to document that story - to give the community a voice when there was no other way to be heard. And it worked. We were heard.

Yes, private servers are technically illegal - no one disputes that. But the way this was handled, the history behind it, and the human impact of it all - that's what this website is about.

Background

The Origin of Flyff Universe

How a dedicated developer's love for Flyff became the official game.

It all started with one person deeply dedicated to Flyff: Aishiro (aka lsaos). He created tools that helped the entire community evolve, built the first browser-based Flyff as a fan-made passion project, and ultimately caught the attention of Gala - who brought him on board to turn his work into the official game.

Flyff Universe launched in June 2022 and quickly became a success. Over time, Gala also hired other private server developers to work on the project. The game that revived Flyff for the modern era was, at its core, born from the private server community.

For many in the community, Aishiro was seen as someone who started a new grand era for Flyff. His contributions - from open-source tools to the browser game itself - shaped the franchise in ways that are still felt today. We mention him here because, alongside the private server community that kept Flyff alive for years, he is the one who essentially rescued the franchise - and Gala deserves credit too for recognizing that potential and turning it into something official.

What Happened

What Happened

A timeline of events in February 2026.

Giant Flyff - The First Notice (February 6, 2026)

On February 6, 2026, Giant Flyff announced on Discord that they received a DMCA email from Wemade Connect and were forced to shut down. Initially, the community questioned whether it was legitimate. It was quickly confirmed: the DMCA was real.

Giant Flyff Discord shutdown announcement
Giant Flyff Discord Announcement
DMCA Email from Wemade Connect
DMCA Email from Wemade Connect

What Followed - February 13-16, 2026

Within days, it became clear this wasn't an isolated case. The same DMCA notice was sent to approximately 90% of all Flyff private servers, including some that had already been offline for over a year. It was a coordinated effort that affected the entire scene at once.

Shortly after, it extended beyond servers. YouTube and Facebook videos about Flyff private servers were also hit with copyright strikes. Content creators who had been making videos purely out of love for the game saw their content removed and channels threatened.

Why It Hurts

For many years, the relationship between private servers and the official game existed in a state of quiet coexistence. Gala developers and private server developers shared knowledge, tools, and even friendships in shared Discord servers. Private servers kept interest in the Flyff franchise alive during periods when the official game was struggling.

Some private servers had been online for many years, some even over a decade. Players had invested real money and thousands of hours. When the DMCAs hit, all of that was taken away overnight - without warning, without dialogue, without any attempt at finding a middle ground first.

Nobody is arguing that private servers operate in a legal gray area. But the human impact was real. These were communities of real people with real connections.

One positive outcome: Private servers stood together. Despite being competitors, they advised each other, shared information, and helped wherever possible.

We Reached Out - And So Did They

Some days after this website went live, Wemade Connect reached out to us directly. They shared their perspective, we shared ours. There were legal concerns on their side, and emotional ones on ours.

We won't go into every detail, but the key takeaway is this: both sides listened. We made some changes to the website as a gesture of goodwill, and they acknowledged that. The conversation ended on fair terms - no threats, no ultimatums. Just two sides that finally talked to each other.

Wemade Connect did not show interest in any cooperation-related dialog, even though they initially offered it. However, we understand and respect that. We believe Wemade Connect is simply doing what they need to do - protecting their IP rights - and that's totally fine. We also believe they likely can't do much regarding cooperation with private servers on their own, since that would be a conversation with Gala directly.

The previous version of this website listed various documented scandals around Wemade. The intention was to give context about the company behind the DMCA wave. But the reality is: those backgrounds are complex, and not all of them can be directly related to Flyff or this situation. Linking those scandals to the DMCA issue here wasn't the right approach.

0
Years of Community
~90%
Servers Received DMCA
1
Community That Stood Together
Real People, Real Stories

Community Voices

Behind every private server are real developers, real creators, and real players - people who poured years of their lives, their passion, and their hearts into something they loved. These aren't just servers. They were homes.

Want to add your voice?

Whether you're a player, a developer, a creator, or just someone who cares about this community - we'd love to hear from you. You can share your story anonymously or just with your nickname. Every perspective matters.

Share Your Story
There Is Another Way

A Better Way Forward

We believe there's a way for everyone to coexist. The gaming industry has shown time and again that working with passionate communities - not against them - leads to better outcomes for everyone. Clear rules, licensing frameworks, and open dialogue can turn a potential conflict into a win-win.

Here's the thing: private server developers, owners, and creators have years - sometimes decades - of hands-on experience with Flyff. We know its source code, its files, its systems, its players, and its content inside and out. That kind of deep knowledge doesn't just disappear because a DMCA notice was sent. We would be the perfect candidates to work on something new - something that everyone, and especially the franchise itself, could benefit from.

The best example already exists: Aishiro built a fan-made Flyff browser game out of pure passion, and it became Flyff Universe - the official game. That's the kind of magic that happens when you work with your community instead of shutting it down. Imagine what could be possible if that door was opened a little wider.

Other successful studios have shown how rewarding a community-server ecosystem can be:

Daybreak Game Company / EverQuest

Provides legal permission for Project 1999, a private server that recreates the classic EverQuest experience.

Rockstar Games / GTA V & FiveM

Partnered with the FiveM platform that enables community-run multiplayer servers. Over 1 million concurrent players have been reported.

NCSoft / City of Heroes

Granted a license to the Homecoming private-server project, allowing the community to continue operating the MMO.

Microsoft / Mojang / Minecraft

Allows third-party servers such as Hypixel and many others to host multiplayer experiences under a clear licensing regime.

Epic Games / Fortnite

Introduced Creative Mode, turning players into co-creators and dramatically boosting engagement.

Valve / Source Engine

Opened the Source engine to the public, a decision that birthed enduring titles such as Counter-Strike and Team Fortress 2.

These examples show that when a clear framework is in place, fan-run servers can extend a franchise's lifespan, fuel innovation, and strengthen the brand - all while respecting the publisher's intellectual property.

From the Heart

Our Request

To Gala, and everyone involved - we ask you, from the deepest part of our hearts: please talk to us. Please listen.

You already took the right step once - when you brought Aishiro on board and turned a fan-made passion project into Flyff Universe. That was a great step, and it proved that working with the community leads to something amazing.

We know there are solutions out there. Solutions where the franchise, the official game, and the community can all benefit - where nobody loses, and everyone gains something. The ideas are there. The possibilities are real. We've seen it work in other games, and we believe it can work here too.

We are already in conversation with someone, and we have hope that this could lead to something meaningful being put on the table. Even if it takes years to get something done - we're patient, we're committed, and we're not going anywhere. Enough ideas and possibilities exist to make this worth exploring.

All we ask is for your trust and your willingness to explore what this franchise could become together. You can only gain from this - a stronger brand, a bigger community, and a legacy that lasts.

Please listen. We believe in this - and we believe in you. You just have to believe in us.

Coverage

Media Coverage

Gaming outlets and content creators picked up the story. Thank you to everyone who helped spread the word.

Several gaming news outlets and content creators covered the story and helped bring attention to what was happening. We're grateful to all of them for giving the community a platform.

Thank you to the press:

MassivelyOP MMOHuts

Thank you to the content creators:

Emenalus 🇬🇧 L0v0lup 🇩🇪 MarcoTwitchi 🇩🇪 MMO News 🇩🇪

Your coverage made a real difference. It helped the community feel less alone and showed that people outside the Flyff bubble cared too.

Get In Touch

Contact Us

If you have information, want to share your story, or simply want to reach out - we're here.

Gala, Wemade, or any representative is welcome to contact us for dialogue. We are open to conversation. Anyone else - journalists, players, developers, community members - feel free to reach out as well.

Contact Us

contact@wemadeflyff.com